

Not against a computer this is a real game with real opponents with real lag. Of resources, your opponent, and other evils that befall you. Your performance may vary based on the map, number Sheriff's step-by-step plan is very simple and can beĮxecuted by almost anyone. You are better off attacking hisīase.) Since towers are generally a losing proposition when used at home inĭefense, attacking with feudal age troops will most likely be the best defense. Target unless you can wipe all of them out. Units defendingĪt home are likely to get converted and used against you. What this means is that against a SMUSH, you willĮither need to defend with towers, or attack with feudal units. In team games it is vitally important that your allyĪlso rush the other opponent to prevent aid FROM coming and hurting you. In team games, your ally can castle rush the SMUSHerĪnd crush his economy. Making a few archers and sending them to the SMUSHers baseĬould devastate him, especially if you do it early enough. The SMUSH economy is very lean and there are noĭefenses at home. Monks haveĪ range of 9 and towers have a range of 8. Towers are the only real defensive measure. How can we improve counters to this strategy? If the enemy defends with tower, we can quickly switch Your monk army is nearly invincible, since theīyzantine team bonus is 3x faster healing In team games, having a Byzantine ally makes this Using other civilizations - we might call this the It is important to have both sanctity and For example, Chinese should be able to get to castle very earlyĪnd they could also make only monks. Strategy, but it would have to be modified to account for poorer market-trading Other civilizations are possible choices for this Fewer villagers do not lower time to castle and more This early in the game, and allow us to focus most of our entire economy onįewer or more villagers do not seem to improve Again, this is why we use Saracens: their rates are better.įinally, we use monks, en masse, which have no counter Next we mine stone almost exclusively, trading it awayįor gold, which we can then use to buy some extra wood for our castleīuildings. Saracen's early economy by trading our initial stone for wood and food,

Secondly, using the market, we can improve the Presented at the end for those that cannot review the game or want more detail.Īt first, we Feudal early with only 19 villagers. Some broader implications for AOK strategy. Recorded game example in action (against real opponents), and the follows with This article explains the general concept, contains a Real opponents, Sheriff has achieved castle times of under 13:30!
Rush team 2 game full#
Thoughts of size of economy necessary to support an offensive, especially whenĬastle times are now two full minutes below the old times. This new strategy seems to lower the boom on the old One of those strategies is his Saracen monk rush - which we now reveal to Has been working on some killer new strategies to whomp on his fellow testers. However, while puttering around at Microsoft, Sheriff It makes sense that there is some optimal time forĬastling that allows speed but also sufficient economy. However castling too fast leaves weak and unable toĭevelop sufficient military to take advantage of your speed. As was demonstrated in the castle timeĬhallenge, practical castle times can be as 12:00 or lower, given sufficient Up into the theoretical limit at how fast you can be and still have sufficient As castle times get faster and faster we begin bumping
